http://eso-forum.perfectworld.com/sh...ad.php?t=49291 this thread, 14 pages condensed into 2 posts. credits to Pet Professor and those contributing to that thread, everything else not mentioned there = me. I got blind reading 14 pages so I thought i'd help to simplify it >>" the [A] etc references = explained in the 2nd post.
***orange= EDIT. Mon, May 25, 2009***
Random Notes/FAQ:
A. once target pet is fearless, passionate, pious etc. (advanced type) then it wont change back to its basic form or switch to the other adv. type available. Which adv. version of the types you get is completely random. advanced types can still use basic type skills. (ex) Fearless/arbitrary can still use Fierce skills. A Fearless target pet cannot turn back into a Fierce pet or turn into an arbitrary. The type of Target pet is always kept. It can only turn into an advanced type of the Target pet's.******
B. for fusion/tank pets, a Fierce, Unda, HAUNTEN as your FINAL target pet is best, since Hauntens normally have the highest growth max possible. The max currently is 120.00 hp growth. Scalen pets have the possibility to have high hp growth max as well if lucky. Since we can't tame Haunten pets until the next big patch, beastkin are a good alternative, allowing 90+ hp growth max. You share 50% of the dmg dealt on hp with your fusion pet, so fusion pets should have incredibly high hp.
C. INT does not affect how much a pet heals. INT affects dmg by pet skills. STR affects a pet's melee attacks.
D. chance of success in melding
1)100%(w/o tool) with tool(100%)
2)87.5%(w/o tool) with tool(100%)
3)75%(w/o tool) with tool(100%)
4)62%(w/o tool) with tool(92%)
5)50%(w/o tool) with tool(80%)
6)37%(w/o tool) with tool(67%)
7)25%(w/o tool) with tool(55%)
8)25%(w/o tool) with tool(55%)
9)25%(w/o tool) with tool(55%)
10)25%(w/o tool) with tool(55%)
E. inc/dec stats = depends on pet lvls. high lvl pets used throughout = better. The higher the lvls, the more amount of stats passed to the resulting pet. only the sheeps making up the [B] pet should be lv30.
Target Pet = LOW stats. lv90/80 minimum. 90+ best, 80 "good enough" amount of stats are passed on.
Secondary Pet = HIGH stats (ref. Point I). the higher lvl'd the better. lv90 best.
F. Fusion stats never change unless mutated. It ALWAYS keeps the fusion stats of the Target pet unless mutated.
G. Tokens = cheap, so use tokens for every meld if you can. the one that inc % chance. Mutations Dont matter until the LAST one. Mutations = only changes appearance and fusion stats. HP Growth stays the same as predicted. Fusion stats are unimportant until that very last meld with [G] and [F]
H.
Fierce - Tanking/Fusion pets. high HP growth rate.
Cautious - Dmg Dealers. high INT growth rate. Good Dmging skills.
Bright - Healers
Normal - Throw it away.
I. In a meld, the greater the difference of HP growth between the two, the greater HP growth the resulting pet will have. calculations are: difference x ratio = result. which is why you start off with a sheep. The highest ratio is 1.5 with both pets being lv90 and with the same affinity/type. If affinity/type is different, the ratio is lowered possibly to about ~1.2-1.4 or so.
J. It keeps the target pet's affinity no matter what though. For the sheeps, the 9 melding into the 1 target sheep doesn't need to be the same affinity really since it's too much effort and it doesn't make a big deal since they're Sheep. Just the target sheep needs to be the same affinity.
K. The KEY = the Secondary Pet. The more hp growth the secondary has, the better the result, so if u really wanted to, [A] could already be melded pretty high and have like 45+ hp growth already. each point counts!! For secondary pets, it's not the NUMBER of melds that matter, it's the HP growth!! Secondary pets with high HP growth is best.
L. Why are we melding to the 10th meld? 'cus the 1st and 10th meld has the best possible stats result. The higher it is after the 1st one, the better, which is the whole point of getting those sheeps. to have a low hp growth target pet and to make it the 10th meld on purpose.
M. Pet Affinities (Not Fusion bonuses) only affect the pets, not you.
1)Pyra: increased by 0.9 extra INT growth every level
2)Oora: increased by 0.9 extra STR growth every level
3)Widu: increased 0.3extra INT and 0.3 extra resistance growth every level
4)Unda: increased by 7.5 extra HP growth every level
5)Erda: increased by 0.3 extra defense and 0.3 strength growth every level
Fusion Bonuses
+Beastkin (come with Unda Fusion bonus)
+Humanoid (come with any of the 5 affinitys as Fusion bonus)
+Elementa (come with Pyra Fusion)
+Mechen (come with Oora Fusion)
+Haunten (Cant be tamed yet for us)
+Scalen (Cant be tamed yet - you get a fiesty whelp from the dragonkin quest though and its Fusion element is random)
+Florax (Cant be tamed yet)
+Aerax (Cant be tamed yet)
+Vena (Cant be tamed yet)
every pet has 2 basic fusion elements (minimum)....and possible to have 4 fusion elements (maximum), last 2 being random. the 2nd one is unique to each pet. More than one pet can have the same 2nd stat. example:
Cloudwisk Captains: Unda+1, eva+1
Hairy Pink Rhino: unda+1, eva+1
Ferocious Furnace: Pyr+1, eva+1
Erugan Mauler: random, eva+1
Saberclutch Bullero: random, eva+1
Brigand Barbarian: random, acc+2
Snowdrift Tarkuso: unda, acc+2
Shaharazad Broomrider: random, acc+2
Terracotta Terror: pyr+1, acc+2
Foxero Guardian: random, acc+2
no mechen pet comes with acc+ as the 2nd basic stat.
N. skills of secondary can never be passed on. there should be a tool that can maintain the skills of the target pet if you need it.
O. No matter if the two pets melding are the same, there is still a chance of mutation. If it's mutated, its appearance/fusion stats will change. It can even turn into a pet within a set of 3-5 mobs each pair of pets can mutate into that doesn't look anything like the target/secondary. The % chances of all this happening and which ones change depend on which meld it's on. The basic guide on official site has more info.

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Thread: Ruichipedia: Pet Melding Guide
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05-16-2009, 02:22 PM #1
Ruichipedia: Pet Melding Guide
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05-16-2009, 02:23 PM #2
Guide continued
P. To get a pet with high rank to get lv90 pet rank req.500 dmg skills:
1)must have 4fusion elements
2)pyr and oora affinity is the best
3)str and intell limit of a pet must be high(10-13)
4)HP limit is not that important since it will not have a huge effection to pet's ranks. Still important for all pets to have high hp so it can survive =]
Q. To have INT+ or STR+ growth pets instead of hp growth, make sure your [A] has high INT/STR+ growth (~4.00+) and is Bright to have both stats increased and cautious to have only int increased. Your target pet for [B] should be the same type Silver Warrior, the other ones going in to make [B] are still sheep. all other instructions are the same as the HP growth+ steps, except replace "fierce" in guide with "bright" or "cautious" depending on which you'd like. Read point R of FAQ.
1)Bright: raise str and int. both by same amount. int should inc same as cautious.
2)Cautious: raise int
3)Fierce: raise HP
4)Normal: raise every status ,but @ a very small rate..
***Look at point I in the FAQ.
R.****edited again***if [A] has a reaaaalllly high amount of growth for w/e stat you want, results will obviously be wayyyy higher o.o just saying. so uh, try to get the highest growth pet you can as [A]. My recommendation is Hp growth+~40.00 or INT+4/STR+4 minimum.***
========FAQ ENDS HERE================
To get a High hp growth pet, in this case Fierce cus you're using sheeps:
1) have a secondary pet (name: [A] for reference) (lvl 30+ well, you'll have to lvl it to 60-70 minimum later anyways) with high hp growth. this pet can already be melded. Must be fierce or some advanced fierce stat like fearless. To have an even stronger pet than what results from this guide, THIS PET should have wayyyyyy higher growth rates. *Read point R of FAQ.
2) go catch 10 sheeps. This pet is located in the southwest on the mini map in the second city,before the river. Look at point J in FAQ.
3) train all 10 sheeps to lvl30.
4) choose 1 sheep [B], the one with same affinity as [A], as target pet. meld other sheeps to it. now [B] is only 2+HP growth, 9 melds...
5) train [B] and [A] to lv60-70 minimum. 70 = good/decent. best/most recommended results = both lv90. see melding previews before deciding to meld, if not satisfied, lvl them higher.
6) meld [B] = target. with [A] = secondary. Now you have a 10 melds,60+HP growth pet [C].
7. Go find a 0meld fierce pet.(min.lv80) = target pet [D]. the [C] meld = secondary. have a meld preview before melding,make sure your secondary is able to pass all HP growth to the main....IF not,train secondary to higher level.
8 ) you now have a 1meld pet with 60+HP growth [E] ..now go found some lv30 fierce pets, use as secondary, and meld your pet 10times. now you have a 10 meld pet with 70+ hp growth [F].
9)YOUR PET's Fusion stats DO NOT MATTER if your pet is NOT for FUSION/TANK purposes.
find a FINAL PET with GODLY FUSION STATS [G]. make sure it's:
1.must be fierce type
2.same affinity as secondary
3.good fusing status. no. GODLY. using so much money, it BETTER be godly.
Godly = eva/eva/eva, acc/acc/acc/ unda/eva/eva. unda/eva/acc. unda/acc/acc. depends. replace unda with w/e affinity your character needs. basically any combo of eva or acc, 2 lines minimum with them, plus a line of affinity (not required to be godly) is good. All the other fusion stats suck so don't bother. the % ones only go by your basic stats, Affinity+ in your dmg skill area is better than INT+ etc in my opinion. 16 INT is nothing.. 16 Affinity is something when it comes to your dmg. Even if for healing. Seriously, 16 INT (ex) isn't going to increase your heal enough to make it worth a line. Just substitute it for some dmg.
4.low HP growth rate.
5.race of pet is very important: recommended beastkin cus they have a high Hp growth limit (at least 90 hp growth limit cap)
9) Finally, train [G] to level 70 (min), [F] to 70 (min). meld. [G] = target pet. [F] = secondary pet. USE A 100% NO MUTATIONS ITEM just in case. JUST FOR THIS ONE MELD. if it mutates, ur screwed and have to do everything all over again from step 1. result in a pet with 75+ or even more HP growth.
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05-20-2009, 06:04 PM #3
Just for clarification, is "Host pet" and "Supporting pet" the "Target pet" and "Secondary pet" respectively?
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05-21-2009, 01:22 AM #4i like you'r
Fierce - Tanking/Fusion pets. high HP growth rate.
Cautious - Dmg Dealers. high INT growth rate. Good Dmging skills.
Bright - Healers
Normal - Throw it away.
M. Pet Affinities (Not Fusion bonuses) only affect the pets, not you.
1)Pyra: increased by 0.9 extra INT growth every level
2)Oora: increased by 0.9 extra STR growth every level
3)Widu: increased 0.3extra INT and 0.3 extra resistance growth every level
4)Unda: increased by 7.5 extra HP growth every level
5)Erda: increased by 0.3 extra defense and 0.3 strength growth every levelxDNormal - Throw it away.
btw for <M> you mean when you fuse a pet with Pyra, the host/target pet get an extra +0.9 INT growth?
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05-25-2009, 12:56 PM #5
To #3: YES =]
To #4:
http://img29.imageshack.us/img29/1800/petinfo.png
Outlined in Blue = The Pet Type.
Outlined in Pink = The Pet Affinity. This is what <M> is talking about. *edit*Unda affinity > pyr skills, etc, pet atk skills that are unda based would be more powerful if the pet's affinity is unda, etc, because for example, normally each lvl the PET's affinity growth would be .02, but if it has unda affinity, the unda affinity growth would be .07. Pets have their own affinities too! Just like when you press C and you're putting points into ur own affinities. they just have a constant growth of them each lvl and you get to choose every 5 levels. does that kind've make sense? >.<
Oulined in Yellow = The fusion stats. Only affects YOU, not your pet.
To explain <M>, if that pet affinity is Pyr, then THAT PET with the pyr affinity would have an additional bonus of +.9 INT growth. If you have 2 pets, both with INT+3 growth, and one was Pyr and one was Oora:
Pyr one: would REALLY have INT+3.9 (doesn't show in Pet window)
Oora one: still INT+3 growth.
meaning, you dont have to fuse with the pet for the pet to get that bonus... O.o it gets it even in ur invent.
oh. and I edited the main post O_O look for the orange =D
-edit-
changed point A of FAQ as well.
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05-25-2009, 04:46 PM #6
Ive got a question here
im melding my secondary pet (which im gonna meld with my final sheep)
but what if in the middle of the melding process it mutate?
im using peachtail as main and storm rider as secondary
lets say it mutate to humanoid on 5th meld, isnt humanoid meld with beastkin doesnt give the best stats improvement?
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05-26-2009, 12:34 PM #7
Q: cleared.
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05-26-2009, 05:13 PM #8Please someone correct me if i'm wrong but from what i've read Mutation only occurs within the 2 families being melded. So if your melding two beastkins it should stay in the beastkin family.Ive got a question here
im melding my secondary pet (which im gonna meld with my final sheep)
but what if in the middle of the melding process it mutate?
im using peachtail as main and storm rider as secondary
lets say it mutate to humanoid on 5th meld, isnt humanoid meld with beastkin doesnt give the best stats improvement?
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05-28-2009, 08:24 PM #9From what i've learnt, on rare occasions they do mutate into something of another family.
This is how pets that are non catchable ae obtained through mutations.
A sheep + sheep has 3-4 possible mutations
Sheep(Beastkin),Peachtail(Beastkin) AND Hihat Blacksmith(Elemental)
Thought the chances are not high, but its possible.
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05-29-2009, 12:52 PM #10
Question
so i kinda understand melding. is it a good idea to use a baby pet. like the baby katsu or baby moonhare? and is there a way to make a normal pet into a fierce pet? please help.
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